Friday, December 19, 2014

The Red Brotherhood Background Part 1

The Red Brotherhood

The Red Brotherhood Space Marine chapter was formed during the second-founding, branching off from the Imperial Fists in the 31st Millennium, by order of the great Rogal Dorn. Thousands of years later they still share many of the same traits as the Imperial Fists, such as a fervent loyalty to the Emperor, mastery of siege craft and tactics, and expertise with bolt weaponry. The Red Brotherhood and Imperial Fists have been known to campaign together during times of the darkest threats against the galaxy, when the Empire of Man is in the greatest of peril, and have retained close ties since their separation.  

The Red Brotherhood was tasked by the Emperor with the defense of the Laygus Sector, comprised of 14 populated words in 8 solar systems. The prized jewels of the sector are without a doubt Xhorik Prime, the planet nearest the star Yitus, in the Xhorik System, and Carthage, the only planet of the Gurdigav System. A hundred years ago, Occular would be included among the finest of planets in the sector as well, but the once bustling planet of mega-cities has since been abandoned after its complete devastation from Waaaggh! Zuffskull.
 Carthage, the home planet of the Red Brotherhood, is an immense planet with red skies circling a giant red star. The planet is a major industrial center and ship-building yard, constructing the great battle barges traveling through space, down to the reliable lasguns carried by the common Imperial Guardsman. Carthage has topography of harsh mountains and valleys, rich with natural resources to fuel the engines of the factories. The most prized resource of the sector is Kleinhaurker, an ore and gas needed for creating the strongest metals known to man, and is vital to the plates covering Land Raider tanks, battleships, and suites of Terminator Armor, but which is only available in large quantities from the planet Xhorik Prime. Carthage has had a symbiotic relationship with Xhorik Prime for millennia, serving as its protector and overseeing all mining contracting there. A garrison of Red Brotherhood Space Marines is stationed at the Thorrosin, a fortress-monastery on Xhorik, and have kept a constant watch over the planet for thousands of years, except for the final few days of Waaaggh! Zuffskull, when the entire military presence on the planet was exterminated.

The Red Brotherhood train potential new recruits on a small moon rotating around Carthage named Zelchhound, which has such brutal conditions that before their arrival it was considered uninhabitable by man. The moon offers a slightly poisonous atmosphere containing too much nitrogen for normal lungs to process and new recruits who have yet to complete their transformation to full Space Marines must wear a breathing apparatus if they are outside for longer than a few minutes. The moon alters between extreme heat and cold every 8 hours and will freeze a normal man’s flesh in a short time during the dark periods, and can blister and burst uncovered skin during the light periods. The Brotherhood takes recruits from around the Laygus Sector to this hell-moon for their initiation, and it is widely believed that 4 out of 5 die during the brutal training.
The primary enemies of the Laygus Sector, and therefore the Red Brotherhood, are the Orks and the Tyrannids, which whom they have clashed with on numerous occasions over the years, as well as occasional heretics, raiders and Chaos insurrections. Four times over the millennia great Hive Fleets have drifted into or near the Sector, and three times powerful Ork Waaghs! pierced the calm skies of Laygus. In fact, once in the history of the Red Brotherhood both Ork and Tyrannid invasions came at the same time, resulting in one of the grimmest times of the Chapter, when fully half of the battle brothers were lost. This time of great sacrifice and loss has since been known as The Dark Hour, with the victory over the vile enemies of man and the following years of rebuilding known as The Reawakening.  

The Dark Hour



The Dark Hour 


The heat of so many bodies in the room was insufferable! Commander Rovund cleared the sweat away from his brow with a torn piece of cloth. The sweat was stinging his eyes, already bloodshot from sleep deprivation. It had been 60 hours since he had slept, and fogginess clouded his thoughts. Rovund starred down sternly at the comm station once more as if he could change the facts of his current situation through sheer force of will, or perhaps even erase the events of the past 7 weeks.
The timing of war is rarely ideal. The Ork Waaagghh! had caught the Laygus Sector by surprise and with the majority of its combined forces engaged in a brutal campaign against the Tyrannid Hive Fleet Hades in the neighboring Soulson Sector. The Planet of Occular, with its sprawling mega-cities, was the first to fall to the Ork invasion. The magnitude of bloodshed and despair is indescribable, as the planet was home to some 10 billion souls, which now must be mostly massacred, with but a few thousand taken as slaves. Such is the Ork way.

The planet of Occular had been guarded by orbital defense platforms, Ion Cannons, and an entire Imperial Guard legion, comprised of some 100,000 guardsmen, 100 tanks, 50 Valkyries, 5 Super Heavy Tanks and 2 Imperial Titans. Carthage had sent its only remaining battle-ready companies of Red Brotherhood Space Marines, 200-strong, to lead the defense of the planet, along with Thunderhawk gunships and The Protector of Laygus, Lord Herrock, whom was incased in a dreadnaught and the victor of 100 wars. Commander Rovund and his garrison of 50 marines, along with some 25,000 guardsmen, had been told to stay on Xhorik Prime, to dig in, prepare the defenses and await the coming onslaught should the Orks be victorious on Occular.




Rovund kept in contact with Occular during the first 2 weeks after the Waaagh! landed, in between coordinating the defenses of Xhorik Prime. Rarely in all of recorded history, since the Emperor first spread mankind across the galaxy, has such a number of Orks been amassed into one Waaagh!, with the support of immense amounts of wagons, tracks, and walkers. The battles were fierce. Cities fell to rubble and fire burned across the planet.



Rovund was told that Lord Herrock led one last counterattack deep into the middle of the Ork main battle force, and it was said that he met the mighty Ork Warboss on the field of battle. They said the entire earth shook with the blows that they laid upon one another, that Herrock’s courage is sure to become legend. It was for naught, though, as the final defenses of Occular were enveloped days later and the sporadic communications after that were grim and wretched to hear.

Knowing that the main Red Brotherhood armies and their allies had finally scattered the last of Hive Fleet Hades and that they were on their way to Xhorik Prime, Rovund chose to defend the planet in a series of small skirmishes, hoping to lengthen the time he would have until reinforcements arrived.  This meant sending small groups of 1,000 men to their deaths, defending key fortifications and territory, with no hope of escape or surrender, often against tens of thousands of Orks and their war machines. Rovund knew he must keep the fighting away from the heavy industry as much as he could, as its output of Kleinhaurker ore and gas was vital to the factories of Carthage and others across the Imperium.

Rovund had always prided himself on his cunning and strategic planning, and he was admired by the Chapter Master for his intellect. Rovund’s forces were able to inflict heavy losses on the Ork Waaagh!, using their few Land Raider and Leman Russ tanks to the fullest of their potential, before each was torn into twisted metal by the power claws of the Orks. Rovund commanded his campaign from inside the only Imperial Titan on the planet, an older Warhound model, which gave him the mobility and protection he needed to coordinate the defenses across the jagged plains of Xhorik Prime. His troops fought bravely, slowly retreating over 3 weeks of bloody fighting, until their final destination, the fortress-monastery Thorrosin, with its 50-feet-high walls and complement of devastating Vengeance Weapons Batteries. There they waited for the rescue that they hoped would save them from total annihilation.



The sweat again rolled down his brow but this time he didn’t notice. Looking up to face the mix of guardsmen and marines in the control room, Rovund cleared his throat. He began to speak and then stopped, churning in his mind how to relay the news to his brave soldiers that reinforcements would not arrive in time, that the Orks outside their gates would soon kill them all, to the man, in a most violent and painful manner, and that their service to the Emperor was nearly complete.  The incessant pounding on the outer doors sent metallic echoes across the fortress and the horns and howls of the Orks could be heard over the anxious conversations among the troops. This day will be hell Rovund thought, but one that the Empire of Man would tell stories of for thousands of years to come. Pride and poise rushed through Commander Rovund and he lifted his wide chin up into the air and picked up his sword. The men became quiet as they looked toward their champion. Rovund lifted his crackling power sword, green glowing light washing across his scarred face, and began to speak…

Monday, December 15, 2014

A Worthy Champion



Commander Kain
 Supreme Commander of the Red Brotherhood Second Company



















Saturday, December 13, 2014

Da Wreckin' Krew

I finally finished the last two 'Ard Boyz out of my mob of ten. Like the rest of the mob, I modeled these guys many years ago. While they have flashes of inspiration and a great variety of poses, the quality of the conversion work is pretty uneven. Once again, I obviously sucked at using Green Stuff so I tried to cover the awkward gaps with chains (which didn't turn out too poorly in most cases) and some of the posing isn't great. For the second Ork shown (with shield), I assume I was going for a  dynamic pose, such as some type of dodging move. It looks a bit awkward, but I refuse to go back and redo any old work. I am only going to move forward and do better on the next batch. There is room in my army for my entire learning curve of Orky projects.

Angry ork with a big axe. I always see lots of ugly details when I zoom a photo in this much. They definitely look better on the tabletop!

Wow, that axe looks really crooked here.


I suppose he looks like he is dodging by ducking his left shoulder.

Another kustom choppa. I figure to accumulate the teef and scrap for this much armor, these boyz must be veterans and so they have upgraded their weapons as well as their armor.

A patched-up shield adds to the armored plates. I'm not sure it would stop a bolter round, but it probably works well against frag missiles and in close combat.

Here is the full Wreckin' Krew. Click to see it bigger. The nob isn't shown because he was painted for my slugga boyz years ago. I just need to add some stripes and battle damage so he'll fit in with the rest. Then all they will be missing is their ride. Coming soon!

Thursday, December 4, 2014

Grodzag Skartoof

Grodzag is one of Filgakk's most ferocious nobz, usually entrusted to lead one of the larger mobz of boyz into the thickest fighting. Known among the warband for his ability to find the best fighting and the most dangerous foes, there is never a shortage of boyz who want to follow Grodzag into battle.  

Red face paint makes 'im go fasta'! I am pretty happy with how the skull banner pole paint job turned out. It should be sufficiently intimidating to keep the boyz in line.

I used  the same skin technique I tried on my Painboy. It takes a little time, but I like the results. My plan is to use it on characters and keep the boyz with just the simple drybrush.

The big rock adds even more to his height. His presence will dominate his mob of boyz.

Dakka dakka!
"Right, ladz! Let's stomp some 'umies!"



Saturday, November 29, 2014

The Spearhead of the Red Brotherhood

The most feared weapons in the arsenal of the Red Brotherhood space marine chapter is their complement of Land Raider Crusaders. These awesome machines bristle with advanced anti-infantry weaponry and nearly impenetrable heavy platted armor as they lead the Red Brotherhood vanguard into the heart of the battle. Able to transport sixteen battle brothers into position to inflict the greatest losses on the vile enemies of the Emperor, the Land Raider Crusader is a tactical nightmare to plan against in a campaign.

The Red Brotherhood has chosen the Crusader model as their primary Land Raider heavy support tank for their chapter due to their reverence of the bolter, as Red Brotherhood bolters are known for their craftsmanship and battle brothers legendary skill in using them. The Crusader model primary weapon however, is a front mounted twin-linked assault cannon, which can lay waste to any troops or light vehicles in its path. A multi-melta is available for use against tanks, walkers and bunkers. And side sponson hurricane bolters can pin down nearby troops as the marines inside charge toward any cowering enemies left alive.



Friday, November 28, 2014

Da Ol' Den Dayz

   Sniksnazz sighed absently to himself and prodded the fire in front of him, brightly glowing embers rising in an out of time dance into the black sky. He was the oldest living ork in the camp, many years older than the Boss himself, and had been elected to serve as a sort of historian, passing on the tales of the “Ol’ Den Dayz” to the yoofs and any boys who would listen. To the majority of the klan, he was a novelty; too wounded to fight anymore yet somehow allowed to remain in the village. Most considered is tales to be nonsense and many saw his continued existence as a waste of resources.
   Sniksnazz had not volunteered for this position. A searing plasma blast has vaporized his left arm, leg, and ear, leaving nothing for Da Dok to stitch back on. He knew from the legends that the old doks could have fashioned him new limbs from metal and wire; great crushing blades that could snip a boulder in two or pipes that spewed fire and lightning. At present, however, the only replacements available to him were crude metal mockeries of his lost appendages, his new “hand” being a mere hunk of sharpened scrap suitable for nothing more that skewering a passing squig for a snack.  His leg was a metal stump from the knee down, which ensured Sniksnazz would not join in another glorious Waaagh! again.
   His fire was surrounded, as always, by many yoofs, eager to hear tales of when the klan was great and strong and of when entire worlds burned and sank beneath the pounding of their gunz and armies were left as bloody mountains of ruined corpses after their boyz unleashed a torrent of choppa blows against them. It was an important facet of their Kulture; memories of epic wars and conquests. To a warlike race like the orks, there were no greater pieces of information. The klan had always had a historian, each passing down the old legends orally to the next unfortunate candidate.
   “Tell uz a story,” Gobbad pleaded, “One ‘bout da Ol’ Den Dayz. We wanna hear one.”
   The other yoofs nodded excitedly. Hearing Sniksnazz’s stories was a privilege among the new warriors and it inspired them to emulate the actions of their mighty forefathers. Sniksnazz surveyed the circle of eager faces and sighed.
    “A’right.” he acquiesced. “Wut else am I good fer?”
   Taking a deep breath, he prepared himself to replay the same tale he always told, holding out his arms in dramatic gesture.
   “So long ago,” he began, “da klan flew through da sky in Da Hulk.” He waved a hand toward the starry night above. “We went from planet to planet gettin’ in good scraps. Den we’d load up all da loot we could carry and take off for annuver world. ”
   This was met with many wide eyed looks of astonishment. A passing Nob snorted his disbelief.
   “Bosh!” the armored giant said, a glare in his red eye. “Ain’t no ork ever flew.” The yoofs dared not argue lest they receive a blow to the head for their insolence. The group sat in silence until the Nob stamped off.
   “Anyways,” Sniksnazz continued, “our Boss must’ve been called Den in dose dayz. Dat’s why we call ‘em Da Ol’ Den Dayz.”
   The yoofs leaned in closer, eager to devour every word the old ork uttered.
   “One day, we comes across a nice planet full o’ ‘umies. Dey got big cities and a strong army so Den decides to stop Da Hulk ‘ere and ‘ave a go at ‘em. Back in dose dayz, da klan had big gunz and bombz and tanks! Even da godz demselves walked with us, but dey were made o’ metal and had ‘uge gunz and rokkits for arms. Dere feet shook da ground and dere gunz lit up da sky. Dey wuz so tall, you couldn’t ‘ardly see dere heads!”
   This was Sniksnazz’s favorite part to tell. He had few joys left in life but observing the blank looks of fascination on the faces of each new crop of yoofs never failed to amuse him.
   “We had gunz as long as ten boys stacked ‘ead to foot. Whole armies died, blown to juicy gobs, when dey fired. We ‘ad fightaz too, flying around, dropping bombz on da ‘umies on da ground. Dere were ‘uge tanks called Waggonz dat carried da boyz to where the fightin’ was best and shot up anyone in da way.”
   The last bullet and drop of fuel had long since been exhausted and indeed not even Sniksnazz himself had ever heard the satisfying roar of an engine built for speed and power or the ear-shattering blast of artillery. The recoil of a handgun in one’s grip, the exhilaration of speed, the joy of watching your enemy fracture into bloody shards from a well-placed explosion, all were utterly lost to this klan. Only the words of an old cripple remained. For the young and the curious, they stirred a memory within.
   “So,” Sniksnazz continued, “we fought with da ‘umies fer a long time. It was da best fightin’ da klan ever had. Dey ‘ad dere own tanks and gunz and put up a real good fight. Es’splosions shook da ground and cracked da mountains and the sky turned red with fire.”
   The old ork’s words were accompanied by a good deal of sweeping arm gestures and sound effects. “BOOM! BLANG! KER-BLAM!!!!” he shouted. “Da godz stamped on da ‘umies’ tanks and crushed everyone dey saw.” He brought his booted foot down on a clump of dry earth in front of him and shattered it in a burst of dust. “KA-SMASH!” he bellowed.
   The yoofs were enraptured. All the klan had for making war now was spears and stones and war-squigs. Certainly nothing to simulate that excitement pouring forth from the aged ork before them. Unbeknownst to any of the campfire circle, several orks from the camp looked up from sharpening blades and tending fungus to marvel at the crazy ork dancing about and shouting like an idiot.
   Sniksnazz stopped to compose himself. “So anyways,” he began again, “after a good long scrap, we finally put da ‘umies to rout. Dey ran, screaming like grots from a killa squig, away and left all dere big gunz and loot behind. Now dat wuzzn’t good enough fer Den. We coulda loaded up all the spoilz and took off again but no. Den wuzzn’t done fightin’. Now, it woulda been too easy to shoot up the rest o’ da ‘umies, ‘specially since dey gave up most of dere gunz so wise ol’ Den sayz we’re gonna take it to ‘em with nuttin’ but choppaz and klawz. Da boyz thought dat sounded like great fun. Make sport o’ the rest o’ ‘em.”
   “So da klan left all dere waggonz and bikez and big gunz back at Da Hulk and got to it. Da ‘umies were hidin’ in dere fortress like cowards and our boys had ta get in and take a blade to ‘em. After a few more days of fun, Den came out w da ‘ead of the ‘umie Boss on ‘is pole. We were headed back to Da Hulk when…”
   Sniksnazz paused for dramatic effect.
   “WAAA-BOOSH-KA-BOOOOOM!!!!!” he roared, leaping off of his seat and throwing his arms wide. “It was da biggest es’splosion ever! All da boys went flying!” He grasped a handful of pebbles and debris and threw it in a wide arc. “Like dis!”
   The yoofs sat upright in horror, heads snapping back as if responding to an unseen force.
   “The klan wuz scattered and thrown into da wind.” Sniksnazz continued. “No one knows what happened to Den. All our brave boyz and Nobz. Most o’ us were just blown into dust.”
   He sat back down heavily. This was his least favorite part of the story.
   “Wut happened?” Thragnaz inquired. Sniksnazz gave him a hard look.
   “Beakies,” he said gravely. “Dey blasted Da Hulk from space. Blew up all our good stuff and gunz. Cowards. Hidin’ up in dere ships.”
   The circle of young orks exchanged glances. This was the first many of them had heard of this enemy.
   “So it’s been many, many years but the klan is back togedder and we’s strong again. Been tryin’ to finish off da ‘umies ever since.”
   “Wut about da beakies?” asked Herdgrub.
   “Don’t know,” replied Sniksnazz, “but one day we’ll find ‘em and pay ‘em back.” This statement was met w resounding shouts, the thumping of fists against chests, and the clanging of weapons.
   “All I know ‘bout ‘em is dat dey’re cowards and wear red and white armor from ‘ead to toe,” the wizened ork grunted with distain.
   He looked up at the sky again, watching the climbing sparks circle one other and disappear. Beyond the reaches of their orange glow were the stars. Orks have no interest in astronomy, but if they did, they would have noticed a particular dim, red star in the eastern sky was growing increasingly bright with each passing night.
   “If only tings could back to da way dey used to be,” the old ork said to himself. “We’d crush all da ‘umies and beakies and take over dis whole world…”

  
  High in the cold void above Xhorik, a massive Space Hulk swam silently through the dark. It was covered in guns and spikes jutting out in all directions and painted bright red. From the command chair inside, an Ork warboss eyed the planet before him w greed and ambition.

Thursday, November 20, 2014

Xhorik Prime: Geography and Background Part 1

Xhorik has a large primary continent and less of the surface is covered in water than Earth. The interior is very dry and rocky. There is a fertile strip along the coasts where the main cities are located and a band of jungle near the equator, but much of the continent is bare and arid. Large storms of dust and radiation shield much of the central landmass from observation from space or high altitudes, meaning that much of the interior is only very roughly mapped.

The pictures below give a good idea of how I picture the terrain. Think Gobi Desert or Nepal. Arid, high altitude, cold and rocky.






There is strong evidence that the sea levels used to be higher and that the main continent was more temperate many millenia ago. The central deserts are dotted with the ruins of a past human civilization, that appears to date back to before the Great Crusade. When the current settlers arrived sometime in the last few thousand years and started to explore inland from their coastal cities, they encountered small tribes of abhumans. They appear to be the descendants of the former human civilizations, changed over the millennia by mutation and adaptation to the changing environment. At first, the new human settlers were happy to kill-off the natives living along the coasts and leave the interior to the nomadic abhuman tribes, but the discovery of valuable minerals and fuels in the central deserts has lead to new tensions.

Aside from the relatively new human inhabitants and the native abhumans, the other main civilization on Xhorik Prime are the feral Orks. No one knows how long they have been on Xhorik. It is possible that an Ork invasion may have helped cause the downfall of the original human civilization, either directly through war or by contributing to the massive climate change of the planet. Or perhaps the Orks were here even before the original humans. Whatever their origin, the Orks appear to be relatively few in number and backward in technology. They seem to be primarily concentrated in the northern mountains with a scattering throughout the interior deserts. They were driven from the coasts long ago by the might of the Imperial armies, but they were never eradicated and have continued to live in small bands in the in parts of the planet that are least hospitable to humans. With only the small tribes of scavenging abhumans to fight and very little land suitable to growing fungus, the Ork population and technology levels have remained low. They are far too few and low-tech to challenge the humans of the larger coastal cities. But workers returning from the mines and drilling operations of the central deserts tell tales of seeing Orks riding beasts that have never been seen elsewhere on the planet.

The main industry of Xhorik Prime is the extraction of minerals and fuels from the planet's crust. Much of this mineral wealth is traded and tithed to the nearby home planet of the Red Brotherhood chapter of Space Marines, making this planet of strategic interest to the Marines.

The biggest company on the planet is the local subsidiary of Interplanetary Heavy Industries. IHI is a massive conglomerate, possibly one of the biggest organizations in the Imperium. But no ones knows for sure just exactly how big it is, as it consists of hundreds of subsidiary companies spread across hundreds (or possibly thousands) of worlds. IHI is involved in dozens of businesses, primarily resource extraction, manufacturing, and interplanetary transportation. Many of the subsidiary companies are contractors and subcontractors providing weapons components to the armies of the Imperium. The Adeptus Militarum never contracts out the construction of full vehicles or weapons to a single company, viewing that much power in the hands of civilians as a security risk, susceptible to the traitorous influence of Chaos. Instead, they contract out single components to hundreds of separate companies, with no one organization building anything more complete than the most basic sub-assembly. The final assembly is always done at the Imperial Guard's own factories. But a vast multitude of IHI companies are slowly working to gain access to manufacture all the individual components of the Imperium's vehicles and weapons. The board of directors are secretly planning to use that knowledge to manufacture their own private army of Imperial weaponry. Due to IHI having an organization as opaque and complex as the Imperium itself and the companies being spread over the vast distances of space, the scribes in the offices of the Imperial Defense Contractors do not suspect they are all part of the same organization.

...

Please add your own descriptions of the people and places of Xhorik, either on this post or a new one!






Grotz!

I decided to take a break from the boyz and paint up my last two gretchin. They were looking lonely and out of place as part of a mob that is otherwise completely painted. It was a nice change of pace because they are so small and simple. But they are still fun models, full of devious character and spite!

A large bolt with a nut makes a good grot club! They can't all afford to have knives.


Gotta love the teeth!

I gave each of them a splash of red to tie them together with the rest of the army.