These rules are agreed for all standard games of Horus Heresy 2nd Edition. These come mostly from Horus Heresy events run by hobby organizations.
Army Selection:
Legion Heavy Support Squads armed with lascannons can be a maximum of five models (unless the unit is already painted).
A maximum of one dreadnought of any type per 1500 points of game size.
A maximum of one dreadnought per Talon (Force Organization Chart slot).
Rules:
Flyers can arrive from reserves on Turn 1 on a 4+.
A sergeant in Artificer Armor may only be allocated Wounds to save up to his initiative value. After that, remaining Wounds in the Wound Pool must be allocated to other members of the squad.
Units mounted on Scimitar Jetbikes, Shamshir Jetbikes, and Spatha Combat Bikes are T5.
An army can make a maximum of three reactions in a single phase, including bonus reactions from Warlord traits, wargear, special rules, and special circumstances such as Interceptor.
Terrain:
Area terrain uses the WH40k rules. Units cannot see through a piece of area terrain that is equal to their size or greater unless they are elevated. Units in area terrain can only fire out or be targeted if they are within 6" of the edge. Any unit standing in the area terrain counts as being in cover and in difficult terrain unless they are two sizes larger than the terrain (size 3 monstrous creature in size 1 tall grass, for instance).
Cults and Militia:
A Force Commander may select up to three Provenances of War.
Gravis Power Fist is Brutal (2) instead of Brutal (3).
Gravis Lascannon re-rolls failed armor penetration rolls of 1 instead of all failed penetration rolls.
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