Saturday, August 12, 2017

Hobby desk organization

I organized my hobby area this week. With multiple armies in the works plus terrain-making supplies, it was getting out of hand.

I have all the bits, sprues and junk for terrain organized well enough, but I would still like to eventually do something with my paints and brushes.

Sunday, August 6, 2017

WIP Ork Characters: Tankbusta Nob and Weirdboy

After the last six or seven months working on the beginnings of a Horus Heresy White Scars army, I am back to working on my first true love: Orks. I finally made a nob for my tankbustas and then I cobbled together a weirdboy so I could add some psychic mayhem to our games.


Saturday, July 22, 2017

Horus Heresy Battle 1: Dusk Skirmish


The Death Guard and the White Scars prepare to do battle for control of the ruined cathedral.

The Death Guard attack at the hour of dusk, their most ancient tactic. 

Wednesday, July 19, 2017

Death Guard Update

Here's a few pics of my Horus Heresy Death Guard army. I have a 14 man Tactical Squad, a Contemptor Dreadnought and a 3 man Heavy Support Squad that I hope to add to as soon as I can get my hands on some more HH era missle launchers.


Saturday, June 10, 2017

White Scars Outrider Squadron

Outriders are obviously a key component of any White Scars army worthy of the name. Space Mongols need mounted units, after all.

White Scars need bikes. I hope these are first of many.

Saturday, May 27, 2017

White Scars Bikes

The bikes are mostly done, except for the weathering. Now on to the riders.

The center bike is for the sergeant. His red marking is a bit longer. 

These guys are in for a bumpy ride over some rough terrain. Horus Heresy battlefields are devastated! 

I hope to have the riders done and the models finished in another week or two.


Monday, May 1, 2017

IHI Command Post - Painted (and other miscellaneous bits)

I painted up the Interplanetary Heavy Industries command post and a few other pieces of scatter terrain (plastic accessories from a toy construction kit that I just painted).

Xhorik Prime has a very corrosive atmosphere so this prefab construct is showing some wear and tear.

Sunday, April 16, 2017

IHI Command Post built and ready for paint

I have been wanting to build some terrain so I have been picking up bits, toys and the odd-shaped item from Home Depot. Here is the result: a command cost for an Interplanetary Heavy Industries extraction outpost in the middle of the Xhorik badlands.

IHI buildings mostly consist of prefabricated shells that can be set down and configured as needed. The doors are operated by the nearby control panels.

Saturday, April 1, 2017

The Brotherhood of the Wind: Legion Tactical Squad and Legion Tactical Support Squad

I have finished the first two squads for my White Scars army for Horus Heresy.

Legion Tactical Squad. Sergeant with power glaive.

Legion Tactical Support Squad. 


Sunday, February 26, 2017

Bat Rep 11: The Red Brotherhood vs. Da Blitzdreg Boyz


ARMY SELECTION: 1410 Points

Da Blitzdreg Boyz: Battle Forged Combined Arms Detachment - Phil

  • Warboss Ugruk: 'Eavy armor, shoota, power klaw, boss pole, Da' Lucky Stikk
  • Painboy
  • Mek (with 'Ard Boyz): kustom mega blasta
  • Mek (with Shoota Boyz): kustom mega blasta
  • 'Ard Boyz: 11 boyz with 'eavy armor. Nob with boss pole and power klaw.
    • Trukk with rokkit launcha
  • Slugga Boyz: 19 boyz. Nob with boss pole and power klaw.
  • Shoota Boyz: 14 boyz. Nob with boss pole. 1 rokkit launcha.
  • Grotz: 17 gretchin. Runtherd with squighound.
  • Tankbustas: 7 boyz
  • Meganobz: 3 Meganobz. 1 with killsawz. 1 with boss pole.
    • Trukk with rokkt launcha
  • Kommandos: 10 boyz. 1 burna. Nob with boss pole and power klaw.
  • Bikes x 7. Nob with boss pole and power klaw.
  • Warbuggy with twin-linked rokkits
  • Skorcha Trakk
  • Killa Kan with rokkit launcha 


The Red Brotherhood: Battle Forged Combined Arms Detachment (Mostly) - Pete
  • Company Captain Kane with Artificer Armor, Teeth of Terra, and Storm Shield
  • 5 Tactical Terminators. 1 Assault Cannon
  • Squad Alpha: 10 Tactical Marines. 1 flamer. 1 missile launcher.
  • Squad Beta: 6 Tactical Marines. 1 plasma gun. 
    • Razorback with twin-linkd lascannons and storm bolter
  • 5 Devastator Marines: 2 Heavy Bolters. 2 Lascannons 
  • Land Raider Crusader with Multi-melta, 2 x Hurricane Bolters and twin-linked Assault Cannon.
  • Dreadnought with twin-linked lascannon and twin-linked autocannon.
  • White Scars Tactical Squad: 8 marines. 1 with plasma gun.
  • Allied Xhorik 87th Drop Troops squad: 10 Troopers. 1 with grenade launcher. 

PRE-GAME
Mission: Control the Kleinhaurker (Mission 2 from IA:3 The Taros Campaign, "Assault on Missile Silo Decima")
Primary Objective: 2 VP if you hold the primary objective at the end of the game. The attacker can get 1 VP for destroying the objective (it can still be held after being destroyed). The objective has AV13 (we reduced it from 14 in the actual mission because our armies are a bit smaller than the 1500 points recommended) and it can be shot or assaulted. Glancing hits have no effect. Penetrating hits roll on a damage able that reduces the remaining AV. If the AV reaches 0, it is destroyed.
Secondary Objectives: Slay the Warlord, First Blood.
Game Length: 7 turns. The defender can attempt to end the game early by rolling under the remaining armor value on 3d6, beginning at the end of Turn 4.

Roll for attacker/defender and orks are defender.
Deployment Type: Long table edges
Roll for deployment zone selection and orks pick western edge.
Defender (orks) deploys and goes first.


Warlord Traits: 
Warboss Ugruk: +1 to run and assault rolls for units within 12" of Warlord.
Commander Kain: Causes Fear with Fear tests on 3d6.

Campaign Impact: We decided that if the orks held the (undestroyed) objective at the end of the game, they could use the Kleinhaurker to build battlewagons for future games.