Saturday, June 10, 2017

White Scars Outrider Squadron

Outriders are obviously a key component of any White Scars army worthy of the name. Space Mongols need mounted units, after all.

White Scars need bikes. I hope these are first of many.

Saturday, May 27, 2017

White Scars Bikes

The bikes are mostly done, except for the weathering. Now on to the riders.

The center bike is for the sergeant. His red marking is a bit longer. 

These guys are in for a bumpy ride over some rough terrain. Horus Heresy battlefields are devastated! 

I hope to have the riders done and the models finished in another week or two.


Monday, May 1, 2017

IHI Command Post - Painted (and other miscellaneous bits)

I painted up the Interplanetary Heavy Industries command post and a few other pieces of scatter terrain (plastic accessories from a toy construction kit that I just painted).

Xhorik Prime has a very corrosive atmosphere so this prefab construct is showing some wear and tear.

Sunday, April 16, 2017

IHI Command Post built and ready for paint

I have been wanting to build some terrain so I have been picking up bits, toys and the odd-shaped item from Home Depot. Here is the result: a command cost for an Interplanetary Heavy Industries extraction outpost in the middle of the Xhorik badlands.

IHI buildings mostly consist of prefabricated shells that can be set down and configured as needed. The doors are operated by the nearby control panels.

Saturday, April 1, 2017

The Brotherhood of the Wind: Legion Tactical Squad and Legion Tactical Support Squad

I have finished the first two squads for my White Scars army for Horus Heresy.

Legion Tactical Squad. Sergeant with power glaive.

Legion Tactical Support Squad. 


Sunday, February 26, 2017

Bat Rep 11: The Red Brotherhood vs. Da Blitzdreg Boyz


ARMY SELECTION: 1410 Points

Da Blitzdreg Boyz: Battle Forged Combined Arms Detachment - Phil

  • Warboss Ugruk: 'Eavy armor, shoota, power klaw, boss pole, Da' Lucky Stikk
  • Painboy
  • Mek (with 'Ard Boyz): kustom mega blasta
  • Mek (with Shoota Boyz): kustom mega blasta
  • 'Ard Boyz: 11 boyz with 'eavy armor. Nob with boss pole and power klaw.
    • Trukk with rokkit launcha
  • Slugga Boyz: 19 boyz. Nob with boss pole and power klaw.
  • Shoota Boyz: 14 boyz. Nob with boss pole. 1 rokkit launcha.
  • Grotz: 17 gretchin. Runtherd with squighound.
  • Tankbustas: 7 boyz
  • Meganobz: 3 Meganobz. 1 with killsawz. 1 with boss pole.
    • Trukk with rokkt launcha
  • Kommandos: 10 boyz. 1 burna. Nob with boss pole and power klaw.
  • Bikes x 7. Nob with boss pole and power klaw.
  • Warbuggy with twin-linked rokkits
  • Skorcha Trakk
  • Killa Kan with rokkit launcha 


The Red Brotherhood: Battle Forged Combined Arms Detachment (Mostly) - Pete
  • Company Captain Kane with Artificer Armor, Teeth of Terra, and Storm Shield
  • 5 Tactical Terminators. 1 Assault Cannon
  • Squad Alpha: 10 Tactical Marines. 1 flamer. 1 missile launcher.
  • Squad Beta: 6 Tactical Marines. 1 plasma gun. 
    • Razorback with twin-linkd lascannons and storm bolter
  • 5 Devastator Marines: 2 Heavy Bolters. 2 Lascannons 
  • Land Raider Crusader with Multi-melta, 2 x Hurricane Bolters and twin-linked Assault Cannon.
  • Dreadnought with twin-linked lascannon and twin-linked autocannon.
  • White Scars Tactical Squad: 8 marines. 1 with plasma gun.
  • Allied Xhorik 87th Drop Troops squad: 10 Troopers. 1 with grenade launcher. 

PRE-GAME
Mission: Control the Kleinhaurker (Mission 2 from IA:3 The Taros Campaign, "Assault on Missile Silo Decima")
Primary Objective: 2 VP if you hold the primary objective at the end of the game. The attacker can get 1 VP for destroying the objective (it can still be held after being destroyed). The objective has AV13 (we reduced it from 14 in the actual mission because our armies are a bit smaller than the 1500 points recommended) and it can be shot or assaulted. Glancing hits have no effect. Penetrating hits roll on a damage able that reduces the remaining AV. If the AV reaches 0, it is destroyed.
Secondary Objectives: Slay the Warlord, First Blood.
Game Length: 7 turns. The defender can attempt to end the game early by rolling under the remaining armor value on 3d6, beginning at the end of Turn 4.

Roll for attacker/defender and orks are defender.
Deployment Type: Long table edges
Roll for deployment zone selection and orks pick western edge.
Defender (orks) deploys and goes first.


Warlord Traits: 
Warboss Ugruk: +1 to run and assault rolls for units within 12" of Warlord.
Commander Kain: Causes Fear with Fear tests on 3d6.

Campaign Impact: We decided that if the orks held the (undestroyed) objective at the end of the game, they could use the Kleinhaurker to build battlewagons for future games.

Tuesday, February 21, 2017

The Campaign So Far: Orks and Marines

Filgakk Skullsplitta and his Blitzdreg Boyz made planetfall during one of the frequent meteor storms that punish the interior of the northern continent of Xhorik Prime. After contact was lost with several outlying mining and drilling operational posts, the planetary government of Xhorik Prime assumed it was the usual raids of feral orks and abhuman scavengers that have plagued the interior of the planet since the climate-changing destruction of the ork rok in close orbit at the end of the  Second Xhorik War many years ago. The planetary government dispatched patrols of the Planetary Defense Force (PDF) and also requested assistance from the small, permanent garrison of Red Brotherhood space marines due to their superior mobility and response speed. The Imperium designates Xhorik Prime as a Level II planet of significant strategic importance due to abundant mineral and gas deposits, most notably the rare kleinhaurker ore, which can be refined and combined with other rare metals to create some of the strongest and most durable alloys known to the Imperium. The destruction of the rok left the planet with a low atmosphere of radioactive storms that was impenetrable to surveillance from space or high altitude and garbled most long-distance communication, making scouting operations a requirement for any reliable information.

Monday, February 20, 2017

The Brotherhood of the Wind

The Brotherhood of the Wind
Legiones Astartes White Scars
Shown here circa 012.M31  - 014.M31 during the First Xhorik War and the Battle for Terra



We hit the enemy everywhere at once, but when they attempt to strike back, it as if they are striking the air. And when we concentrate our might, what in nature can stand against the tornado, the cyclone, the tsunami? 


Sunday, February 5, 2017

Bat Rep 10: Da Blitzdreg Boyz vs. Hive Fleet Tarasque: 850 Points

ARMY SELECTION: 850 Points

Da Blitzdreg Boyz: Battle Forged Combined Arms Detachment (Phil)
  • Warboss Grimsmak: 'Eavy armor, shoota, power klaw, boss pole
  • Painboy
  • 'Ard Boyz: 12 boyz with 'eavy armor. Nob with boss pole and power klaw
    • Trukk with rokkit launcha
  • Shoota Boyz: 14 boyz. Big shoota. Nob with boss pole and klaw.
  • Meganobz: 3 Meganobz
    • Trukk with rokkit launcha
  • Bikes x 7. Nob with boss pole and power klaw.
  • Warbuggy with twin-linked rokkits
  • Skorcha Trakk

Hive Fleet Tarasque: Unbound (Bill)
  • Broodlord with rending claws and 9 Genestealers with scything talons
  • 10 Genestealers
  • 5 Warriors with 3 deathspitters, 1 devourer, and 1 barbed strangler. All have scything talons.
  • 2 Zoanthropes with Warp Blast, Warp Fields, and one that never got used 
  • 10 Termagants 
  • 10 Termagants
  • 10 Termagants
  • 10 Termagants
  • 11 Hormagaunts

PRE-GAME
Mission: Purge the Alien
Primary Objective: 1 VP for each unit destoryed
Secondary Objectives: Slay the Warlord, First Blood, Linebreaker
Random game length.

Deployment Type: Long table edges
Roll for deployment and Tyranids win, opting to deploy and go second
We decided not to roll for night fighting.

Warlord Traits: 
Boss Grimsmak: Units within 12" of Warlord can use his Leadership
Broodlord: Gains Outflank.

Wednesday, February 1, 2017

Horus Heresy White Scars - First Model

Pete got me interested enough in Horus Heresy that I decided to start a legion. I have always been a huge fan of Genghis Khan and the Mongols so without reading any of the books or thinking too much about it, I went straight for the White Scars... Mongols in space!

First test model. I wanted to add some significant weathering and battle damage without it being overpowering.