This is my first weirdboy since Second Edition. He is from my World Wrecka tribe of techno-savage orks that are descended from the survivors of the Second Xhorik War. He is a mad prophet who doesn't understand his own psychic abilities. He thinks his ancestors' bones are what gives him his visions and powers so he carries them around and talks to them.The staff helps him focus and direct his psychic energies, with the copper wire providing a direct conduit from his brain. He also uses his staff to discharge his power into the ground when it builds up dangerously without a suitable target, such as in the buildup to a battle or during a warbike race around camp (that's the source of the crater at his feet). The hood and googles also help him keep his powers (a little more) under control rather than blasting anyone he happens to be looking at during a surge of Waaagh! energy.
After the last six or seven months working on the beginnings of a Horus Heresy White Scars army, I am back to working on my first true love: Orks. I finally made a nob for my tankbustas and then I cobbled together a weirdboy so I could add some psychic mayhem to our games.