Tuesday, June 23, 2015

Campaign Background Summary

Here is some of the key background from previous posts summed up. 

Almost 100 years ago, a massive Ork army from a space hulk was invading the planet Xhorik Prime. The Imperials were losing badly and they knew they needed to do something drastic to stop the Ork momentum from becoming a full-out Waaagh! that enveloped the entire system. So the Imperial Navy summoned every available ship and concentrated enough firepower to completely demolish the hulk. But because it was in orbit around Xhorik, the explosion created a massive cloud of debris that blocked out the sun over large swathes of land and led to an ecological disaster over the interior of the main continent. (The risk had been judged worth accepting as the planet was not deemed to have imminent strategic value.) The destruction of the hulk accomplished the main goal of stopping the Orks from moving on to other planets and also resulted in the destruction of their base of operations along with most of their advanced technology such as telly-portas and flyers and countless numbers of Orks. There was also some, erm, collateral damage to the remaining human population, but they were already written off as lost by the Imperial generals.

The Orks that survived the devastation turned into a tribe of scavengers picking through the ruins of a wasted world for weapons and supplies. But rather than feeling defeated, the Orks took an immense pride in the worldwide destruction they had caused. "Dose 'oomies may 'ave wrecked our ship, but we wrecked dere whole world!" From then on, they called themselves Da World Wrecka tribe.

Some of the original human population survived the Armageddon as well, but the high levels of radiation left them as genetically-mutated abhumans, condemned to a life of eking out a life on a ruined world. They felt abandoned by the Emperor, who ruined their world and their bodies. 

The coastal areas did not see the same levels of destruction and they were quickly repopulated by new Imperial settlers. The newcomers despised and native population because of their compromised genes and chased them out of the best remaining areas of the planet, but mostly chose to leave them alone in the worthless wastelands. However, the discovery of strategic minerals and gases under the vast, ruined interior of the central continent changed that dynamic as the Imperial settlers started building mining camps, drilling rigs and supply routes through the wastelands filled with savage Orks and abhumans. 

It is now several generations after the Armageddon. The savage Orks and abhumans war with each other and raid the Imperials colonizers. The new Imperials have an overwhelming superiority in firepower and technology and do not fear the Orks or abhumans, other than surprise raids against undefended targets. However, all that has changed with the arrival of a new warband of Orks, the Blitzdreg Boyz, an army of Evil Sunz rampaging through space who have been unknowingly, unconsciously making their way to this planet for years, drawn by the immense psychic beacon of Waaagh! energy that was building during the original invasion and magnified by the biggest, most destructive event in this corner of the galaxy. 

The Blitzdreg boyz have finally arrived as a mechanized, motorized, speed-crazed warband ready for the glorious and never-ending war they have been drawn to since the day they spawned. They made planetfall during one of the many meteor storms that systematically ravage the planet in order to avoid detection and certain destruction by the Imperial Navy. The Blitzdreg Boyz initially overwhelmed the unprepared Imperial garrisons with a level of speed and firepower that they had never before encountered. The Red Brotherhood chapter of Space Marines had a small garrison on the planet and they quickly called in reserves to make a counterattack that has stalled the Ork invasion as lengthening supply lines from the landing site start to rob the Orks of momentum. 

The next chapter of the campaign will involve my Blitzdreg boyz joining up with the World Wrecka's (after a good scrap, of course, to determine which Warboss is the toughest and most kunnin' and therefore chosen by Gork and Mork to lead). 

Also, unbeknownst to all, the Ork landing craft were infected with Tyranid spores that have found fertile places to spawn. Already, small packs of genestealers have been fighting skirmishes with the Orks and humans as they scout the biodiversity of the planet for the Hive Mind.

These pictures I posted are some of the World Wrecka tribe of savage scavengers. They lack the tools and skills to build the most advanced technology as most of their energy has been focused on simple survival in a harsh environment. But they have developed excellent skills in hunting, tracking and ambushes and they know the jagged, broken terrain of Xhorik better than anyone. Now that they have got their hands on some better weapons from their recently-arrived Orky brethren, they are ready to apply those skills and finally hunt those giant, metal squigs the 'oomies ride in, the ones they have been hiding from their entire lives. It is time for the Orks come back out from the shadows and re-start the glorious war of the past!


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