Sunday, November 10, 2024

32nd Millenium Campaign Armies

We decided to do a throw-back campaign of Warhammer 40k using the Fourth Edition rules. Since our space marines are all Horus Heresy now, we decided something set just after the Heresy and long before the 41st millennium would be appropriate for the look of the armor. Technically, it will be a little early for the Tyranids, so we will have to bend the lore a bit to say the first hive fleet actually arrived in the galaxy earlier than later chroniclers realized. It seems the official records were stored away in large warehouse in a Raiders of the Lost Ark style...

Here is a first stab at some army lists that we can make with our currently painted collections and a manageable amount of additional painting before the campaign. 


Hive Fleet Tarasque:

  • Broodlord with rending claws and scything talons (70), extended carapace (10), acid maw (12) = 92
  • Lictor with rending claws, scything talons, flesh hooks and feeder tendrils (80) = 80
  • 9 Genestealers with rending claws (144), scything talons (36) = 180 [painted]
  • 10 Genestealers with rending claws (160), scything talons (40) = 200 [painted]
  • 5 Warriors (70), extended carapace (15), scything talons (20), 3 x deathspitters (24), 1 x devourer (5), 1 x barbed strangler (10) = 144
  • 20 Termagants (80), fleshborers (40) = 120 [11 painted]
  • 20 Termagants (80), fleshborers (40) = 120
  • 11 Hormagaunts (110), extended carapace (11) = 121 [5 painted]
  • 2 Zoanthropes with toxic miasma and Warp Field (70), Warp Blast (40) = 110
  • Carnifex (85), extended carapace (25), scything talons x 2 (16), tusked (10), toxic miasma (8) = 144 
  • Subtotal: 1311
  • 2 Warriors (28), extended carapace (6), 1 x scything talons (4), 1 x rending claws (6), 1 x venom cannon (15), 1 x devourer (5) = 64
  • 6 Termagants (24), fleshborers (12) = 36
  • 6 Hormagaunts with scything talons (60), flesh hooks (6), extended carapace (6) = 72
  • Subtotal: 172
  • Total: 1483


Blood Angels:

  • Master Captain (75), artificer armor (20), power weapon (15), jump pack (20), bolt pistol (1), iron halo (25) = 156
  • Dreadnought (105), twin-linked lascannon (20), venerable (20) = 145
  • 9-man Tactical Squad with bolters (135), frag grenades (9), terminator honors sergeant (15), plasma pistol (10), power fist (15) = 175
  • 9-man Tactical Squad with bolters (135), frag grenades (9), terminator honors sergeant (15), thunder hammer (30), combat shield (5) = 194
  • 7-man Assault Squad (154), terminator honors sergeant (15), plasma pistol (10), power fist (15), frag grenades (7) = 201
  • 7-man Assault Squad (154), terminator honors sergeant (15), power weapon (10), frag grenades (7) = 186
  • 5-man Devastator Squad (75), 4 x lascannons (140) = 215
  • 5-man Devastator Squad (75), 4 lascannons (140) = 215
  • Total: 1487



Traitor Guard - Chem Dogs:

  • Command Platoon
    • Command Squad w/ Heroic Senior Officer (70), power fist (20), Bionics (5), refractor field (15), medic (5), 2 x flamers (12) = 122
    • Anti-tank squad (35), 3 x missile launchers (60) = 95
    • Anti-tank squad (35), 3 x lascannons (75) = 110
  • Infantry Platoon
    • Command Squad w/ Junior Officer (40), lascannon team (25), medic (5) = 70
    • Infantry Squad (60), lascannon team (25), plasma gun (10) = 95
    • Infantry Squad (60), melta gun (10) = 70
  • Infantry Platoon
    • Command Squad (not enough models)
    • Infantry Squad (60), missile launcher team (15), plasma gun (10) = 85
    • Infantry Squad (60), missile launcher team (15), plasma gun (10) = 85
  • Leman Russ with battle cannon (140), lascannon (15) = 155
  • Leman Russ with battle cannon (140), lascannon (15) = 155
  • Leman Russ Demolisher with Demolisher cannon (150), heavy bolter (5) = 155
  • Regimental doctrines: Chem-inhalers (80); carapace armor (160); hardened fighters (120)
  • Total: 1562



Detachment D-99 Drop Troop Veterans - Bug Hunters

  • Veteran Command HQ w/ Senior Officer (75), Power weapon (5), carapace (5), refractor field (15), missile launcher team (15), vox (5), medi-pack (5) = 125
  • Veteran Command HQ w/ Officer (60), power fist (20), carapace (5), grenade launcher (8), medi-pack (5) = 98
  • Special Weapons Squad (60), 3 x melta guns (30) = 90
  • Special Weapons Squad (60), 3 x melta guns (30) = 90
  • 10-man Veterans Squad (105), demo charge (10), melta gun (10) = 125
  • 10-man Veterans Squad (105), 2 x grenade launchers (16), missile launcher team (15) = 136
  • 6-man Veterans Squad (65), missile launcher team (15) = 75
  • 2-unit Drop Sentinel Squadron (70), 2 x multi-melta (40) = 110
  • Tauros (40) with grenade launcher (5) = 45
  • Sentry Gun Battery with heavy bolters (45) = 45
  • Sentry Gun Battery (45), with lascannons (30) = 75
  • Valkyrie with multi-laser and two heavy bolters (140), with rocket pods (50) = 190
  • Vulture Gunship with heavy bolter (100), 2 x twin-linked lascannons (45), 2 x hellstrike missiles (20) = 165
  • Total: 1369


Codex: Imperial Guard - Xhorik 87th Drop Troops

  • Command Platoon
    • Heroic Senior Officer and Command Squad (70), carapace (5), power weapon (5), bolt pistol (1), refractor field (15), medic (5). standard bearer (5), 2 x grenade launcher (16) = 117
    • Anti-tank squad (35), 3 x missile launchers (60) = 95
    • Anti-tank squad (35), 3 x missile launchers (60) = 95
    • Fire Support Squad (35), 3 x heavy bolters (45) = 80
  • Infantry Platoon
    • Junior Officer and Command Squad (40), carapace (5), power fist (20), medic (5), 3 x melta guns (30) = 100
    • Infantry Squad (60), melta gun (10) = 70
    • Infantry Squad (60), grenade launcher (8) = 68
  • Infantry Platoon
    • Junior Officer and Command Squad (40), carapace (5), power fist (20), medic (5), 2 x melta guns (20) = 90
    • Infantry Squad (60), plasma gun (10) = 70
    • Infantry Squad (60), plasma gun (10) = 70
    • Infantry Squad (60), missile launcher team (15) = 75
    • Infantry Squad (60) = 60
  • Storm Troopers with hellguns (100), veteran sergeant (6), power weapon (5), plasma pistol (10), plasma gun (10), melta gun (10), deep strike (10) = 151
  • Storm Troopers with hellguns (100), veteran sergeant (6), power weapon (5), 2x flamers (12), deep strike (10) = 133
  • 10-man Veteran Squad (85), 3 x melta guns (30) = 115 
  • 2-unit Sentinel Squadron (70), 2 x lascannons (40) = 110
  • Doctrines: Storm Troopers, Drop Troops
  • Total: 1499


Orks

  • Warboss (60), power klaw (25), 'eavy armor (5), boss pole (5) = 95
  • Weirdboy (55), warphead (30) = 85
  • 3-boyz Meganobz (120) = 120
    • Trukk (35), rokkit launcha (5), reinforced ram (5) = 45
  • 7-Tankbustas (75), nob (10), 'eavy armor (5), bosspole (5) = 95
  • 10-Kommandos (100), burna (15), nob (10), power klaw (25), boss pole (5) = 155
  • 19-Ork Boyz with choppas and sluggas (114), rokkit launcha (10), nob (10), power klaw (25), boss pole (5) = 164
  • 14-Ork Boyz with shootas (84), big shoota (5), nob (10), boss pole (5) = 104
  • 11-Ork Boyz with choppas and sluggas (66), eavy armor (44), nob (10), power klaw (25), boss pole (5) = 150
    • Trukk (35), rokkit launch (5), reinforced ram (5) = 45
  • 17-Gretchin (51), runtherd (10) = 61
  • Warbuggy (30), twin-linked rokkit launcha (5) = 35
  • Warbuggy (30), skorcha (10) = 40
  • 7-Warbikers (175), nob (10), power klaw (25), boss pole (5) = 215
  • Killa Kan with ccw (35), rokkit launcha (15) = 50
  • Total: 1459


2 comments:

  1. Awesome. 3/6 factions are Imperial Guard. It'll really showcase the aliens and the mighty space marines. It's so cool that you guys own so many painted armies

    ReplyDelete
  2. Hey, how come the orks don't have a name?

    ReplyDelete