Saturday, July 26, 2025

Midhammer Rules Release Timeline

Some dark corners of the webway refer to the glory days of the "Third Edition Paradigm" (3rd - 7th editions) as "midhammer" 40,000 to differentiate from "oldhammer" (Rouge Trader and Second Edition) and the current editions.

With our Third Xhorik War campaign using 4th Edition rules and our upcoming Rynn's World campaign also planning to use that ruleset, I wanted to document when the various rules and supplements were released in order to help determine which rules are most appropriate. 

The books we have are in normal text; those we do not are in grey. The books we are using will be in bold red. 

Third Edition Rules: October 1998

Codex Space Marines (3rd): 1998

Codex Blood Angels (3rd): 1999 

Codex Imperial Guard (3rd): 1999

Codex Eldar (3rd): 1999 

Codex Assassins (3rd): 1999 

Codex Orks (3rd): 1999

Codex Armageddon: 1999 

Codex Tyranids (3rd): 2001

Codex Chaos Space Marines (3.5th): 2002 

Codex Imperial Guard (3.5th): 2003

Codex Witch Hunters (3rd): April 2004 

Fourth Edition Rules: August 2004

Codex Space Marines (4th): 2004

Codex Tyranids (4th): 2005

IA3 Taros Campaign: October 2005

Cities of Death: June 2006

IA4 The Anphelion Project: December 2006

Apocalypse: October 2007 

Codex Orks (4th): January 2008

Fifth Edition Rules: July 2008

Codex Space Marines (5th): October 2008

Codex Imperial Guard (5th): May 2009

Codex Planetstrike: 2009

IA8 Raid on Kastorel-Novem: May 2010

Battle Missions Scenarios Book: 2010 

IA9 Badab War Part 1: October 2010

IA10 Badab War Part 2: January 2011  

Sixth Edition Rules: June 2012 

Codex Space Marines (6th): September 2013 

IA3 Taros Campaign (2nd Edition): October 2013

Seventh Edition Rules: May 2014

Codex Orks (7th): June 2014 

Codex Space Marines (7th): June 2015 



Monday, July 21, 2025

More Skulltakaz! Shoota Boyz!

I finished my second big mob of Deathskulls for the upcoming Rynn's World campaign using 4th Edition rules. Any ork warband without at least two huge mobs of boyz is not worthy of the name, I say. Just like last time, I assembled 20 boyz before I remembered the nob so once again, I have 21 in the mob. Oh well, unlike humans, orks do not care about neat organization into multiples of ten. The nob leads as many boyz as he can inspire (and bully) into following him!

I kept the same paint scheme and once again, everyone gets a skull - or part of one - for good luck. But I updated the bases. The previous version was a little too muddy looking. I went with a drier frozen base and a black rim for visual dead space between the base and the board. I am happier with the result.