Quick update: I built some bases for my next unit of the Sons of Horus. These are built from a mesh with a grating texture, plasticard strings, textured plasticard, plasticard tubes, a Lego corrugated tub, and a random fan bit. I am going for the look of the interior of a ship or base of some type.
Sunday, March 5, 2023
Sons of Horus Bases
Thursday, March 2, 2023
White Scars Rhinos
I added two new Rhinos to the one I already had painted. I figure every unit of the V Legion would want some form of extra mobility, other than maybe Recon marines.
One of these was the Forge World resin conversion kit for the old Rhino and one is the new plastic Deimos kit. I hate to say it, but I actually liked putting together the Forge World resin kit better than the new plastic kit. Although I do like the new plastic kit design of the treads and hunter-killer missile better.
I added the Forge World V Legion doors to both.
I gave each one an optional hunter-killer missle. The Rhino with the heavy bolter has one that is magnetized and can be swapped for smoke launchers. The Rhino with the twin-linked bolters has its missile on a pin, stuck in a mounting hole, and it can be swapped for a generic radar. This will let me remove the missile when it is fired to help remember if it has been spent, or allow me to leave it off if I need to save the points.
For the painting, I went with pure white with no highlights or shading. Instead, I black lined all recesses to create the contrast to make the details stand out on the white. I tried a new technique with a paint brush pen and the lines were quite thick, but it was faster than a conventional brush and the line width was more uniform. It looks a bit wonky when you are very close up, but looks great from a distance. The final picture with all three tanks that is just a little more zoomed out looks much better than all of these zoomed in photos. I am not sure yet if I will replicate this on future tanks or try to use a brush for thinner lines.
After painting, I added the decals and then I sponged on dark grey battle damage/paint chipping. I then added dust, dirt, soot and rust to give the look of equipment that has been in years of active service in battle.
| This one has obviously had some field modifications for extra protection. |
| Rhino number X |
| This one does not have the dozer blade, so I decorated the front a bit. |
| With smoke launchers instead of hunter-killer missile. |
| Rhino number I |
| Dozer blade |
| With optional hunter-killer missile from original kit |
| I left this one with the option to drop the rear ramp |
| All three side by side! |
Rhinos are not too tough and they can provide easy kill points to your opponent, but they are just fun to play with and against. And they are such a part of the look and feel of space marines and Heresy that I want to make sure they are well represented in our campaign.
Saturday, February 4, 2023
Battle for Provisa 3: Blood Angels vs Sons of Horus - Dominion
We played this battle probably five or six months ago but I never got a chance to post the photos. Since the weather has been cold and wet all week and I cannot prime any modes, I figure I will work on battle report. Due to the long time since the battle, I won't try to rehash the blow by blow, but looking at the pictures and the score each turn should tell the tale.
Background:
Campaign background provided in:
Battle for Provisa 1: Take and Hold
Battle for Provisa 2: Blood Feud
With the results now even, the stage was set for escalation as both sides brought bigger war machines and more units into the fray. The next battle would see both commanders attempting to assert their will on the enemy and claim control over the field.
Scenario: Dominion
Primary Objective
Dominion: Each objective controlled at the start of your turn is worth 1 VP.
The objectives were:
#1 The cathedral ruin (designated by the comms relay model in front)
#2 The central ruin (designated by the red barrel in the center)
#3 The red ruin (designated by the green barrels in the center)
Attrition: The side that destroyed the most enemy units earns d3 VP
Game length: Five turns with a 4+ chance for a sixth turn
Thursday, January 26, 2023
Scarred
Scarred
Following their encirclement and defeat by the Traitors, the remnants of Khan Jorma’s detachment found themselves hunkered down in hiding in the ruins of a blasted city in the heart of enemy territory. The Khan had fallen in battle and had been dragged to safety by his men. Now his bloodied form lay on the floor of the ruined temple. It was clear his battered body would never rise to fight again.
Turan Jorma knew he had failed the Great Khagan. His Brotherhood had lost the planet to the traitors and now the heart of his remaining strength had been encircled and defeated, an unforgivable offense for the White Scars, who prided themselves on maneuver and speed above all else. He knew the consequences; they were dictated by his honor and the code of the V Legion.
The survivors of his Brotherhood felt it as well. Their collective psyche had been sundered. Never before had they felt the dishonor of such a string of defeats as they now suffered. Never before had they been unable to visit retribution on those who had defied the Khan. The psycho-indoctrination of their transition to Astartes, combined with decades or even centuries of rigid mental conditioning,had made such defeat all but incomprehensible. The White Scars knew when to fall back, when to disperse, when to give ground, but always with a plan to circle back to destroy an overstretched enemy or to strike at a newly-opened opportunity. Their minds were unable to cope with the current reality: brother had turned against brother, Legion against Legion, and their Brotherhood had been crushed.
They understood on a primal level that the dishonor could never be wiped away, except by their own deaths. It was never a conscious choice, and there was no debate. They all felt it and understood it to be true, as surely as they had felt the pride and honor of their Legion and their loyalty to the Great Khagan every day up to this point.
Turan Jorma set aside his Paragon blade along with his title of Khan. He had fought bravely and slain a Death Guard Champion by his own hand, but his leadership had lost the war and thus shamed the Legion. He did not feel his physical wounds, only the mental anguish of failure. He drew his dagger, uttered the sacred words, and performed the ritual act of redemption silently and alone.
Those whose injuries were too severe to be able to redeem themselves by dying in combat followed the example of their former leader. The rest dedicated themselves utterly to the only thought that now burned relentlessly in their minds: to fight their enemy with every bit of strength that remained and to die doing so. There could be no victory now, no end but death. Death for themselves as surely as for their enemies. No honor or hope. Only the promise of dying, gun in hand, covered in the blood of their enemies, remained to sustain them.
They would become Sagyar Mazan.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Tuesday, January 17, 2023
2022 Hobby Recap
2022 was a slower year for the hobby. Despite all the excitement of a new edition of Horus Heresy, I just did not get nearly as many models painted or games played as I did the last few years. Career and family have just taken up more time this year with work being demanding and life being busier with kid activities than ever before.
2020 output:
- 54 infantry
- 3 vehicles/artillery
- 2 terrain pieces
- 18 blog posts
- 6 games played
- 7 battle reports
- 18 total blog posts
2021 output:
- 81 infantry
- 1 vehicle
- 3 terrain pieces
- 7 games played
- 6 battle reports
- 52 total blog posts
2022 output:
- 10 Stormtroopers of the Fighting 501st
- 6 Steel Legion with grenade launchers and 1 sergeant
- Sons of Horus Contemptor Dreadnought
- 2 White Scars Sabre Strike Tanks
- 10 White Scars Tactical Marines
- Radar Tower terrain piece
- White Scars Ebon Keshig Contemptor
- White Scars Cataphractii Stormseer
- 3-way battle with Pete and Logan and battle report
- Sons of Horus vs Blood Angles battle and battle report
- Sons of Horus vs Blood Angels battle without report yet
- White Scars vs Death Guard battle and battle report
- 27 infantry
- 4 vehicles
- 1 terrain piece
- 4 games
- 3 battle reports
- 19 total blog posts
Sunday, January 15, 2023
Stormseer Qiu Tongmi, Spirit Immortal
Stormseer Qiu Tongmi is a Chogorian native who became an early ally and trusted advisor to Jaghatai Khan during his conquest of that planet. The Khagan even honored him with the title of Spirit Immortal for his wise counsel and foresight.
Although his greatest value to the Legion lies in his psyker abilities and his calm counsel, he is a respectable warrior in his own right. He is known for fighting with his power sword and force axe in a style known as Draogon, taught to him personally by Qin Xa. He is also known for his constant companion, the cyber hawk Changchun. The combination of his psyker abilities and the information gleaned from Changchun's flights over a battlefield give an unmatched tactical edge to any Praetor of the V Legion lucky enough to have Qiu at his side.
| Qiu Tongmi, armed with power sword and force axe, and his cyber hawk Changchun. |
Sunday, January 8, 2023
Horus Heresy Video Battle Report: War of Lies - White Scars vs World Eaters and Death Guard
Background:
The Traitors have taken control of Xhorik Prime after a grinding, vicious campaign against the White Scars and the Kozar army. The remnants of the Brotherhood of the Wind are now in hiding in the Eastern Wastes and mountains to the north and east of Kozar, terrain too remote and hostile for the large, mechanized Traitor armies to ever search thoroughly. However, just as the victory parades were wrapping up, Loyalist forces from Xhorik Secundus launched their counterattack with an interplanetary invasion, beginning with Operation Downfall, a series of attacks by Xhorik Drop Troopers, in order to clear the way for the major landings to follow. (See The Xhorik Campaign for a list of the previous battle reports.)
Although cut off from all communications with these Loyalist allies, Turan Jorma, Khan of the Brotherhood of the Wind, decided to take advantage of the disorder to launch a series of raids to assist the Loyalist attack. He led a highly mobile band of his remaining marines deep behind enemy lines to strike at critical infrastructure and planetary defense systems. After a number of successful attacks against weakly-defended installations, a Traitor force had been sent to eliminate this disruption and to reinforce the armies under attack at the landing sites. Khan Jorma found himself becoming slowly enveloped by heavier forces. He decided he needed to breakout of the trap before it could fully encircle and trap his raiding party.
At the same time, Praetor Wolfgang decided to bring his own Death Guard Great Company to bear against the Loyalist forces attempting to land on his newly conquered planet. When his intelligence reported that his longtime foe, Khan Jorma, was raiding near the enemy landing zones, he realized this was a unique opportunity to crush the White Scars, breaking their remaining strength while pushing his men through them to the front lines.
The result was a conclusive Traitor victory. The White Scars raiding party was now fully enveloped by the Traitors. Praetor Wolfgang assigned Chaplain Zungarz of the World Eaters to close in and finish off the Loyalists while he led the main counterattack at the invasion landing sites. In the coming battle, both sides would be fighting to utterly destroy the other and to capture the key strategic objectives. The Traitors would be fighting to claim complete victory over their long time foes while the White Scars would be fighting for their very survival.
Scenario: War of Lies
Slay the Warlord: 1 VP
I hoped to get an early jump on the Traitors by stealing the initiative, but despite the V Legion's extra die, I failed the roll and so Pete would have the first chance to attack.
Loyalists: Phil
- Khan Turan Jorma: jetbike, master-crafted paragon blade, cyber hawk
- Consul Champion Subotei: paragon blade, refractor field, bolter, combat shield, artificer armor
- [Line] Skyhunter Squadron Khujaa: 6 jetbikes, 2 x volkite culverin, sergeant with power sword and artificer armor
- [Line] Outrider Squad Tsujen: 5 Outriders with twin-linked plasma, sergeant with power glaive and artificer armor
- [Line] Tactical Squad Temgar:10 marines with bayonets, sergeant with power glaive and artificer armor
- Rhino with pintle-mounted multimelta
- Scout Squad Chono: 10 marines with recon armor, chainswords and bolt pistols, melta bombs, nuncio vox, sergeant with power fist
- Sabre Strike Tank Squadron Ikhruud with snub autocannons, heavy bolters, and sabre missiles
- Ebon Keshig: 10 terminators, 7 power glaives, 3 power fists, 1 combi-melta, 2 combi-bolters
- Xiphon Interceptor Ariunbold with Ramjet diffraction grid
- Cataphractii Consul Stormseer: Force sword, psychic hood, cyberhawk
- [Line] Tactical Squad: 10 marines with bayonets, vexilla, sergeant with power fist and artificer armor
- Tactical Support Squad Khoer: 9 marines with plasma guns, sergeant with power sword and artificer armor
- Anvilus Dreadclaw Drop Pod
- Sicaran Omega with lascannon sponsons
Traitors: Pete
- Consul Chaplain Zungarz: master crafted thunder hammer, refractor field, bolter, artificer armor
- [Line] Tactical Squad Skull Collectors: 17 marines with chain axes, sergeant with power fist and artificer armor and plasma pistol
- [Line] Recon Squad Butcher's Eyes: 5 marines, Nemesis bolters
- [Line] Rampager Squad The Pit Gladiators: 7 marines with jump packs, 3 with falax blades, 4 with excoriator chain axes, sergeant with artificer armor
- Predator Severing Cut: Predator autocannon, lascannon sponsons
- Tartaros Terminator Squad The Red Mist: 5 marines, 4 x dual lightning calls, 1 with heavy flamer and chainfist
- Contemptor dreadnought Kauragar: Gravis chain fist with melta gun, Gravis lascannon
- Red Butchers: 4 x dual power axes, sergeant with dual chain fists
- Consul Cataphractii Champion Vulguthrot: volike charger, paragon blade
- [Line] Tactical Squad Sons of Barbarus: 20 marines with chainswords, sergeant with power fist and artificer armor.
- Tactical Support Squad Neverending Night: 7 marines with volkite calivers and apothecary
- Heavy Support Squad Black Vultures: 7 marines with missile launchers
- Contemptor Dreadnought Corplux: Gravis melta cannon, melta gun, Gravis power fist
Battle:
War of Lies Ambush - White Scars vs World Eaters and Death Guard (link to video)
Post Game:
Unit of the Day (Traitors): This is tougher to pick because there was no obvious choice for me. I could give honorable mention to the Land Raider and the Rampagers for the damage they inflicted, but I am going to pick the Recon Squad. They surprised me with their killing power, decimating my Outriders and pinning them (only after the battle did I realize cavalry cannot be pinned) and of course they used their Infiltrate ability to sit on an objective in a fortified position to claim a game-winning 3 VP at the end. There was some controversy here because they were selected as Scouts (not Line) in the army list, but we agreed to let them be changed to Recon (Line) since Pete claimed that was his intent.
Key Moment: In a game this close, there were many moments where the outcome stood upon the brink of a knife. Clearly my Warlord rolling snake eyes for his armor saves against the last Rampager was crucial. The Land Raider Exploding and taking down my Xiphon in the process was another huge event that gave Pete a VP and eliminated a threat from my side (which I later realized is not correct and should not have happened). But I think the truly KEY moment was the Zungarz's charge against my Tactical Support Squad in Traitor Turn 5. The Traitors moved up close to my unit. I activated my unique Movement Reaction, Chasing the Wind, to allow my unit a full move of 8 inches to get farther back from the traitors. (I also got to move the Dreadclaw over his unit and it inflicts hits as it does so, for a kind of cool combo.) Due to the terrain, the table edge and the unit's position, they ended up only about 9 inches from the Traitors. Pete announced his charge and then I used the Assault Reaction Overwatch to kill 7 Traitors with plasma fire! In the old edition, this would have killed the closest models and made the charge impossible to make. But with Pete able to remove casualties from the back, he was still 9 inches away and he rolled a 10 for his charge distance! Once in close combat, the World Eaters decimated the entire unit and my Stormseer for 2 easy VP. I also look back and wonder if I would have tried to move the Ebon Keshig into the path to partially block or disrupt the charge if that would have had an effect (Chasing the Wind lets me move all units within 12 inches of the offending unit). Had that sequence gone differently and he did not make that charge into the plasma squad, I could have continued to whittle his tactical squad (and Warlord) down with firepower.
One could imagine my disappointment when my DG started on
the destroyed tank objective and I saw it was worth zero VPs. But I tried to
use my best poker face and bluff my way into Phil deploying a sizeable chunk of
his force to come to waste a great deal of effort in stealing the worthless
objective form me. I’m also proud that I played much more aggressive than I
usually do. A great example of this is my DG with their champion surging
forward to lock the jet bikers in close combat in turn 2. That whittled them
down significantly, and prevented them from circling around my tactical squad
and blasting them to little Death Guard bits!
My heavy support missile launchers were positioned to guard
the ruins objective in my deployment zone, but Phil sent his whole army to the
task of splitting my force in two and destroying one side at a time, leaving
this poor unit with very little to do. And once he saw that I didn’t send any
line scoring units over to it – Phil could correctly guess it wasn’t super high
VPs. I did run them forward in the later turns and they got a few shots off.
The Butchers finally met their match today, and it was
almost poetic the way they got carved up by the glorious samurai Ebon Keshig emerging
from the smoking edge of the deployment zone. Ten 2-wound terminators who
mostly strike first vs four 2-wound terminators isn’t a close match it turns
out. It was about time that the tables were turned between these two units and
the Ebon Keshig were heroes of the day. But that did ruin my plans for that
side of the board and got me sweating. When it came time to rush the Tartaros
terminators into combat with the remaining Kehig, I knew they’d be vaporized,
since they were running AP 3 lighting claws meant for tactical marines vs. terminators
– but they needed to keep witling them down so my Rampagers could finish them
off.
I agree with Phil that my unit of the battle was my Recon
Squad, who are perhaps a little too deadly with their nemesis bolter sniper
rifles. They have practically infinite range and scored quite a few head shots.
We’ll see how they continue to fair in future games, now that I expect Phil to
send some bikers, plasma gunners or scouts their way to eliminate them from the
game board before they can do too much damage. In this game however, they went
unchecked for 6 turns and were a big help for my army.
And hats off to Phil for the top notch video battle report.
This is so cool that it immediately makes me want to plan our next scrap and
roll some dice! This is the best this hobby can get!
Monday, January 2, 2023
White Scars Patrol
And a few close up shots:
Sunday, December 18, 2022
White Scars MkVI Tactical Squad Finished
I finally managed to get this squad finished, with some battle damage and weathering. Now they look like they belong in the desperate and bloody struggle for survival that is Xhorik campaign of the Horus Heresy. I am pretty proud of how they turned out. The sergeant is striding forward purposefully and with just enough ornamentation to imply artificer armor. Since I do not yet have the Forge World Legion heads and shoulder pads, I made a few of my own top knot heads and used some PopGoestheMonkey shoulder pads. The long-bladed bayonets fit the White Scars aesthetic well. And I had a lot of fun adding flavor with the decals and freehand red markings. I am excited to see them on the table soon, even though they will likely be quickly chopped to ribbons by Red Butchers or Deathshroud terminators...
Next, they will need a Rhino for a level of mobility befitting their Legion.
Sunday, December 4, 2022
White Scars Tactical Squad II
Almost finished with my second White Scars tactical squad and the first in MKVI. Just need to add the battle damage and weathering and give them a spray of dull coat.