Sunday, August 23, 2026

Doc Skrapsaw and his Cybork Nobz

Finally got a chance to get this beastly nobz mob painted up. These guys are very fitting for Deathskulls as they literally pieced together from scrap and looted kit. I even had the chance to throw in three references to their main foes in the Rynn's World campaign with Crimson Fists helmets on the banner pole, bike fender for the gyro-stabilized monowheel, and a Rhino hatch on one of the bases. Since the warband is the Skulltakaz, it is only fitting that they use the biggest skull they have taken as their Waaagh! banner. And as usual, they each have a smaller skull carried on their person or weapon somewhere. 


Thursday, August 20, 2026

Uzrog Mag-Kull's Deathskull Clan Warband, the Skulltakaz

 Uzrog Mag-Kull

Ork name translation:

Uz = sun, yellow, hot, thirst, dry, fire, daytime

Rog (possibly alternate/corrupted form of Ruk) = attack, charge, a fight

Mag = big, great

Kull = skull, head

Thus, his name translates roughly as Fire-Attack Big-Head. Uzrog likes to emphasize his large head with his lucky horns, making himself easily recognizable on the battlefield. 




His warband (using the 3rd Edition Codex), according to the Andy Chambers article in White Dwarf 235:



Using the 4th Edition codex, I can make the same army:
  • Warboss Uzrog
  • Nob retinue in transport (battlewagon or trukk)
  • 1 unit of 'ard boyz
  • 5 units of ork boyz
  • 1 unit of gretchin
  • 10+ ork warbikerz
  • 3-6 light attack vehicles (warbuggies or deffkoptas)
  • 3 killa kans
  • 1 looted wagon
  • 1 unit of lootas
Goff allies:
  • Warboss
  • 2 units of veterans. Since there are no longer skarboyz, these would now be nobz mobs
  • 1 unit of stormboyz
  • 4 units of ork boyz
  • 2 units of gretchin
  • 3 units of ork boyz in transports
  • 1 battery of big gunz
  • 2 deff dreads