I have updated my warbiker mob.
Here are photos from a recent battle report:
They were mounted on the old rectangular cavalry bases since that was all there was when the original four were built and painted. The nob was on an ugly custom base I made from a cavalry base stuck between two halves of a 40mm round base, making a sort of cartoon cock-and-balls shape for the three wheels.
I decided to give these biker boys a facelift before they joined the Rynn's World campaign as allies to Uzrog's Deathskulls. I gave them new bases to match the Skulltakaz and then touched up some of the paint on the original four bikers, mainly the metal and skin, which were pretty rough. The new bases make a huge difference and I am excited to get these wild riders back on the tabletop!
I've always loved ork warbikers. Their rules have changed pretty dramatically over the various editions. In 4th Edition, they are a fast but short-ranged shooty unit. They are a bit too small to be effective in assaults in general, but can be a threat to targets of opportunity thanks to the nob's power klaw. Using them effectively can be a challenge because while they are quite versatile with decent mobility, shooting, assault, and survivability, they are not great at anything. It is easy to rush forward, fire off a salvo that does not destroy its target, and then find yourself getting charged by a swarm of angry gaunts and being overwhelmed. But their speed means they can quickly get to wherever they are needed, and they can start threatening your opponent's line right from the start, taking their focus off your main mobs.
Game rules aside, nothing beats the sight of a big mob of speed-crazed orks on motorcycles, careening toward the enemy, engines roaring, guns blazing and toothy mouths open wide with the glee of it all! 'Ere we go!





































