Uzrog was an aspiring nob of the Skulltakaz warband making a name for himself as a dead 'ard fighter when he was badly mauled while hunting a massive Horned Squigmaw. Despite having his right arm ripped away by the sharp horns, Uzrog was able to cleave the Squigmaw's head in two with his trusty choppa. Even with the traumatic injury, he somehow slogged back to camp, where he was forced to cash in all the teef from his kill to get a painboy to stitch him up before he bled out. However, he chose to keep the massive horns for himself rather than trade them for a crude bionic arm made of rusted scrap. He mounted the impressive horns on his helmet as a symbol of his toughness and for the good luck they would surely bring, coming from such a worthy adversary. With these massive horns mounted on his already outsized head, he earned the moniker Mag-Kull, which roughly translates as "great skull" or "big head."
The lack of a replacement arm meant he was forced to learn to fight one-handed. Over the months he proved adept enough to survive in a kulture of combat, but was never successful enough to scrape together the teef required for expensive bionics. However, with the mustering of the Skulltakaz as part of the mighty WAAAGH! led by Snagrod, the Arch-Arsonist of Charadon, his luck would change.
In his first action during the invasion of Badlanding, he was part of his warboss' retinue when they got into a good scrap with a unit of Imperial walkers. During the fighting, Uzrog was charging one of the walkers when he slipped in a pool of blood from a dead guardsman. At just that instant, a plasma cannon blast that had been aimed squarely at his head missed him and instead vaporized his unsuspecting warboss! Picking himself up, he tapped his lucky horns and then leapt at the offending walker. He grabbed its chainsaw arm and directed it into the walker's own leg, severing it easily and toppling the walker. He was then able to pry open the hatch and get at the squishy pilot with his choppa.
The loot from this conquest of so many walkers was impressive and Uzrog immediately laid claim to the magnificent chainsaw that proved so deadly. Using his share of his now dead boss' teef (like a true Deathskull, he was not above looting any corpse, no matter how esteemed), he was able to get the chainsaw and its engine mounted as a massive oversized bionic limb. Thus armed, he was able to win the inevitable challenge for leadership of the Skulltakaz warband, and by extension, became the Boss of Badlanding. He would report directly to the Arch-Arsonist, Snagrod, and be on the front line of the clash with the Imperial forces of Rynn's World.
And as for the guardsman corpse that inadvertently saved his life with its pool of slippery blood, he claimed the skull, had it cleaned by a grot, and now wears it around his neck as another lucky talisman. With the boldness of one who believes he has Mork's own luck combined with the improvisation learned by a one-armed fighter (and of course his massive chainsaw arm!), Uzrog Mag-Kull had the makings of a truly deadly warboss who would cause havoc for the Imperial forces during the Badlanding and Rynn's World campaigns.
Dang, I had no idea from the picture you initially shared that he had a huge cyber arm w a chain blade from a walker. It just looked like a regular choppa, making the whole model kinda lackluster and not really up to your typical standards of modeling and creativity. I see now that he's going to be quite eye-catching on the table!
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