"Be careful out there."
"If I wanted to be careful, I wouldn't have joined the drop troops."
"If I wanted to be careful, I wouldn't have joined the drop troops."
- exchange between Kozar troopers,
2nd Platoon, 3rd company,
just before Operation Comet
2nd Platoon, 3rd company,
just before Operation Comet
Campaign To Date:
It has been about 40 years since a combined force of Sons of Horus, Death Guard, and White Scars brought the Xhorik System into compliance during the Great Crusade. The major population centers of the largest continent were quickly brought under Imperial control in the typical fashion: a series of pinpoint attacks of overwhelming force by the Legions against the enemy's strong points, followed by rapid surrender. Due to the richness of the primary planet and the strategic location of the system on a sort of crossroads of warp currents, small garrisons of the Death Guard and White Scars legions were left on the planet to oversee the tithes of men and material to the Great Crusade and to help eradicate the threat of large ork populations in the eastern wastes.
In Phase 1 of the campaign, the Traitors pushed the Loyalists from the war-torn border city of Bielyr in a series of bloody streetfighting.
In Phase 2, the war escalated across the badlands of the Valbaara Plateau in several pitched battles. In the end, the Brotherhood of the Wind was defeated and their leader Praetor Zherdan was killed by the Death Guard.
Phase 3 of the Campaign for Xhorik Prime finds the battered Loyalists unable to stand against the Death Guard heavy armor and so they are resorting to guerrilla tactics as the Traitor army advances north toward the major cities of Kozar. This phase will culminate with a large Traitor assault on a fortified Loyalist city. There will be four missions that will impact the deciding battle of the phase.
PRE-GAME AND MISSION:
This first battle represents the arrival of the World Eaters into the Xhorik system and their attempts to link up and coordinate with Praetor Wolfgang and his Death Guard. They have arranged a secret meeting at a remote location far from the front lines, but a Loyalist spy was able to get wind of the approximate location. Now a Loyalist R.A.P.T.O.R. team has been assembled to make a daring raid in an attempt to eliminate the Traitor leaders and disrupt their coordination for the coming assault.
We played the Conclave of the Lost scenario from Horus Heresy Book VI. In this mission, commanders of two allied factions start in a central ruin with a few sentries around the perimeter. The attacker can deploy infiltrators and the rest of each force is in reserve. Victory points are awarded to the attacker for eliminating enemy HQ units by turn 3 or to the defender if they survive for three turns instead. The secondary objective is kill points for destroying units and we elected to use our house rule of units being worth one kill point for every 100 pts the unit cost, rounded up.
We played the Conclave of the Lost scenario from Horus Heresy Book VI. In this mission, commanders of two allied factions start in a central ruin with a few sentries around the perimeter. The attacker can deploy infiltrators and the rest of each force is in reserve. Victory points are awarded to the attacker for eliminating enemy HQ units by turn 3 or to the defender if they survive for three turns instead. The secondary objective is kill points for destroying units and we elected to use our house rule of units being worth one kill point for every 100 pts the unit cost, rounded up.
The result of the Kill Team game we played previously setup this game by allowing the Traitor side to start with a dreadnought on the board (rather than just infantry) by obtaining replacement parts and for the Loyalist side to have one unit up to 200 points arrive from reserves on Turn 1 due to capturing additional data on the meeting location from scanner consoles.
ARMY SELECTION: Points
Traitors - Pete
Death Guard
- Praetor Wolfgang: Terminator armor, Paragon Blade, volkite charger, digilasers
- Tactical Squad Stärke: 12 marines with close combat weapons, sergeant with power fist and artificer armor and Apothecary Wilhelm
- Tactical Squad Ritter: 10 marines with close combat weapons, sergeant with power fist and artificer armor, rhino with heavy flamer
- Tactical Support Squad März: 7 marines with volkite calivers and Apothecary
- Contemptor Dreadnought Friedrich: multi-melta, melta gun, dreadnought close combat weapon
World Eaters
- Vigilator Remulak: Cameoline and bolter
- Legion Recon Squad The Butchers' Eyes: 4 marines with sniper rifles
- The Red Butchers: 5 marines with power axes plus Devouer Argore with two chain fists
- Land Raider Flesh Grinder: twin-linked lascannon sponsons, twin-linked heavy bolter
- Contemptor Dreadnought Vorgett the Vicious: twin-linked lascannon, melta gun and chain fist
Loyalists - Phil
R.A.P.T.O.R. (Rapid Attack / Precision Tactical Operations / Reconnaissance) Team for Operation Comet:
Kozar 87th Drop Troops, 3rd Company
R.A.P.T.O.R. (Rapid Attack / Precision Tactical Operations / Reconnaissance) Team for Operation Comet:
Kozar 87th Drop Troops, 3rd Company
- Captain Xhaer with plasma pistol and Command Squad with medic, vox caster, carapace armor
- Veteran Squad Recon with carapace armor and Forward Observers (infiltrate and homing beacon)
- 2nd Drop Platoon:
- First Stick: Infantry Squad with melta gun and vox caster
- Second Stick: Infantry Squad with grenade launcher
- Melta stick: Two special weapons squads with melta guns
- 2 Drop Sentinels with multimeltas
- Tauros with grenade launcher
- Tactical Squad Kheeg: 10 marines with close combat weapons, sergeant with power glaive and artificer armor
- Tactical Support Squad Khoer: 8 marines with plasma guns
- Sicaran Omega Tank Destroyer Balestorm: Omega Plasma Array, heavy bolter and lascannon sponsons
- Outrider Squad Anchin: 5 Outriders with twin-linked plasma guns, including sergeant Genju
- Anvillus Pattern Dreadclaw Dop Pod
Imperial Fists Support
- Terminator Squad: 5 marines with plasma blaster, volkite charger, two power fists, chainfist, lighting claw
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
"Listen up, soldiers," snapped Captain Xhaer.
"You've been briefed so you know the importance of Operation Comet. We've already been taking a beating and now the traitor scum is trying to link up with a warband of the World Eaters legion. We know the Death Guard are advancing on Berat. I know more than a few of you are from there and have family there. We cannot let them coordinate a joint attack on the city. This is our chance to disrupt their forces. We must take it and we must not fail.
"We will have sixty minutes, plus or minus ten, from T-zero when the White Scars drop pod hits until the Valkyries come back in for extraction, depending on how much heat they face. If the Primaries are neutralized, then take out any enemy targets of opportunity before we pull out. But watch yourselves; this isn't a suicide mission. We cannot afford to deplete too much of our fighting strength. We need to hit them fast and hard, accomplish our objectives, and get out of there alive. Understood?"
"Sir, yes, sir!" was the shouted response of 2nd Platoon.
"Into hell we go..." Xhaer began the regimental motto of the Kozar 87th.
"...Willingly!" the men finished with raised fists.
"You've been briefed so you know the importance of Operation Comet. We've already been taking a beating and now the traitor scum is trying to link up with a warband of the World Eaters legion. We know the Death Guard are advancing on Berat. I know more than a few of you are from there and have family there. We cannot let them coordinate a joint attack on the city. This is our chance to disrupt their forces. We must take it and we must not fail.
"We will have sixty minutes, plus or minus ten, from T-zero when the White Scars drop pod hits until the Valkyries come back in for extraction, depending on how much heat they face. If the Primaries are neutralized, then take out any enemy targets of opportunity before we pull out. But watch yourselves; this isn't a suicide mission. We cannot afford to deplete too much of our fighting strength. We need to hit them fast and hard, accomplish our objectives, and get out of there alive. Understood?"
"Sir, yes, sir!" was the shouted response of 2nd Platoon.
"Into hell we go..." Xhaer began the regimental motto of the Kozar 87th.
"...Willingly!" the men finished with raised fists.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BATTLE:
Deployment Map |