Thursday, March 18, 2021

Campaign Update: Loyalists

Turan Jorma became Khan of the Brotherhood of the Wind after the death of Zherdan. He knew he could not defeat the Traitor forces on the planet of Xhorik Prime, with two Legions arrayed against him and the industrial heartland of the Federation of Unimund within Praetor Wolfgang's iron grip. The White Scars lacked the heavy firepower to counter the Traitors' multitudes of armor including the massive super-heavy battle tanks. For weeks, they fought a campaign of striking and falling back, taking advantage of the Death Guard's methodical approach to warfare to slow the Traitor advance and keep their forces tied up in Kozar. Khan Jorma knew the Loylaist forces on Xhorik Secondus needed time to mobilize for war and he had to give them that time by fighting, delaying and surviving as long as possible. 

Now the end game had come and the main cities of Kozar were finally lost to the Traitors. Khan Jorma and a small band of his Brotherhood had retreated into the eastern mountains, where they knew the terrain well from long years spent campaigning against the orks there. From this hideout, he was prepared to continue the resistance, launching guerilla raids against the Death Guard and World Eaters as they mobilized for the conquest of the rest of the Xhorik system. 


The White Scars Primaris-Lightning Strike Fighter Ariunbold launches an air-to-ground Kraken heavy penetrator missile against a Traitor target near a remote industrial site. 

Khan Turan Jorma knew that they needed munitions, fuel and supplies in order to sustain the remnants of his Brotherhood as even a small fighting force. The border city of Beilyr was known to contain a massive underground armorium encased within the shell of a stone outer building in order to blend in with the surrounding city buildings, keeping it secret from anyone seeking to capture its precious contents. The massive armorium was built by the Imperial forces after the compliance of the Xhorik system, as a store for weapons used to outfit the many new regiments being raised in this sector for the continuation of the Great Crusade. It was also used by the Legions to help carry out the war against the orks in the east and for the equipping of new initiates from the local population. Despite the Traitor control of the border city during the war for Xhorik Prime, Jorma's scouts confirmed the armorium was still well-stocked with the war materiel that the White Scars resistance desperately needed. 

It would require a raid deep into enemy territory. Jorma knew he had to strike fast, grab what he could, and escape before the Traitors could bring their overwhelming forces to bear. Speed, stealth, and surprise: this is what his Brotherhood was made for.



5 comments:

  1. Dang. You wrote a pre game story. I need to get on that. I want one from the traitors view

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  2. Fantastic job on the art! Our magic card dreams

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    1. Thanks. I was away from home and could not paint or model so I played around with some photo editing instead.

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  3. I definitely want to write up some backstory for the pirates/marauders!

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    1. Add a short writeup. It makes the game more interesting.

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