Welcome to our first battle report of the second edition of Horus Heresy. To draw attention to certain aspects, I've used a few notations:
That's New! to highlight significant changes from the last edition.
Reaction! to highlight interesting uses of the new Reaction mechanic, the key difference in this edition.
Oops! to point out areas where we later realized we got the rules wrong or forgot about special rules.
Background:
The Traitors have taken control of Xhorik Prime after a grinding, vicious campaign against the White Scars and the Kozar army. The remnants of the Brotherhood of the Wind are now in hiding in the Eastern Wastes and mountains to the north and east of Kozar, terrain too remote and hostile for the large, mechanized Traitor armies to ever search thoroughly. However, just as the victory parades were wrapping up, Loyalist forces from Xhorik Secundus launched their counterattack with an interplanetary invasion, beginning with Operation Downfall, a series of attacks by Xhorik Drop Troopers, in order to clear the way for the major landings to follow. (See The Xhorik Campaign for a list of the previous battle reports.)
Although cut off from all communications with these Loyalist allies, Turan Jorma, Khan of the Brotherhood of the Wind, decided to take advantage of the disorder to launch a series of raids to assist the Loyalist attack. He led a highly mobile band of his remaining marines deep behind enemy lines to strike at critical infrastructure and planetary defense systems. After a number of successful attacks against weakly-defended installations, a Traitor force had been sent to eliminate this disruption and to reinforce the armies under attack at the landing sites. Khan Jorma found himself becoming slowly enveloped by heavier forces. He decided he needed to breakout of the trap before it could fully encircle and trap his raiding party.
At the same time, Praetor Wolfgang decided to bring his own Death Guard Great Company to bear against the Loyalist forces attempting to land on his newly conquered planet. When his intelligence reported that his longtime foe, Khan Jorma, was raiding near the enemy landing zones, he realized this was a unique opportunity to crush the White Scars, breaking their remaining strength while pushing his men through them to the front lines.
Thus, the stage was set for both armies to try to break through the enemy lines and attempt to inflict a shattering loss to their hated enemies while doing so.
Scenario: Onslaught
Slay the Warlord: 1 VP
White Scars: Phil
- Khan Turan Jorma: jetbike, paragon blade, cyber hawk
- Centurion Champion Subotei: paragon blade, refractor field, bolter, combat shield, artificer armor
- [Line] Skyhunter Squadron Khujaa: 6 jetbikes, 2 x volkite culverin, sergeant with power weapon
- [Line] Outrider Squad Tsujen: 5 Outriders with twin-linked plasma, sergeant with power glaive
- [Line] Tactical Squad Temgar:10 marines with bayonets, sergeant with power glaive and artificer armor
- Tactical Support Squad Khoer: 9 marines with plasma guns, sergeant with power sword
- Rhino with pintle-mounted multimelta
- Recon Squad Chono: 10 marines with recon armor, chainswords and bolt pistols, nuncio vox, sergeant with power fist
- Anvilus Dreadclaw Drop Pod
- Sabre Strike Tank Squadron Ikhruud with snub autocannons, heavy bolters, and sabre missiles
- Ebon Keshig: 10 terminators, 7 power glaives, 3 power fists, 1 combi-melta, 2 combi-bolters
Death Guard: Pete
- Praetor Wolfgang: Catphractii terminator armor, volike charger, paragon blade, rad grenades
- Deathshroud retinue: 4 terminators with hand alchem-flamers, power scythes and rad grenades
- Tactical Support Squad Folterer: 8 marines with flamers and melta bombs, sergeant with artificer armor.
- Rhino with pintle-mounted heavy alchem-flamer.
- [Line] Tactical Squad A: 14 marines with chainswords, sergeant with power fist and artificer armor and Apothecary Gerhard
- [Line] Tactical Squad B Toddestraffe: 10 marines with chainswords, sergeant with power fist and artificer armor.
- Tactical Support Squad Blitz Schock: 7 marines with volkite calivers and apothecary
- Heavy Support Squad Feuer Sturm: 7 marines with missile launchers
- Predator Mittel Panzer 021 with Predator Autocannon and lascannon sponsons
- Contemptor Dreadnought Jürgen: Gravis melta cannon, melta gun, Gravis power fist
- Deredeo pattern dreadnought with Arachnus heavy lascannon battery, twin-linked heavy bolter, Aiolos missile launcher, and helical targeting array