"What of honor? What of glory? The only glory is victory; the only dishonor, defeat. Honor without victory is worthless. The methods of war matter not, only that my foes are dead while I yet fight."
- Sergeant Albrecht, leader of Kill Team Ritter,
Death Guard Legion
Death Guard Legion
Campaign To Date:
The planet of Xhorik Prime is engulfed in civil war as two rival blocs of nations, only united during the Great Crusade, now align themselves with opposing sides in the Horus Heresy. Falling directly in the path of Horus' long march to Terra, an advance force of Death Guard has been tasked with bringing the Xhorik System into compliance so that the main war host can safely resupply and move on quickly. Standing in the way to control of the main planet is a small garrison of White Scars and their Kozar military allies, their sworn brothers.
The early stages of the conflict centered around the Battle for Bielyr, a major city on the border between the two sides. After a long, hard-fought struggle through the ruined streets, the Death Guard were able to drive the loyalists north out of the now-destroyed city. Once they had lost the city, the White Scars fell back before the Death Guard advance and lured their forward forces into a trap. Thanks to some unexpected assistance from a small band of Imperial Fists, they cut off the traitor vanguard and captured their commander, Praetor Wolfgang.
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Korab squinted into the setting sun, but with the dust, the glare and the fading light, it was as useless as peering into thick fog. As the sun sank below the horizon, he could feel the temperature dropping, seemingly by the minute. For hours he had endured the blazing heat and now he only had a moment to enjoy the coolness before the wind started to chill him through his sweat-soaked uniform. But that was life on Second Duty: sweat for hours and then freeze until Third Duty relieved him. Korab gave up staring into the setting sun as his comm link blinked, notifying him that he was due to report.
"Patrol oh-six checking in. Western perimeter clear. Over."
'As if I had any idea what's more than 50 feet in front of my face...', he thought.
He knew they had the auto-sensor perimeter nodes lined up around the entire outpost. 'So what is the point of all this endless partolling around out here in the damned wind all damn day like this?' He looked around at his patrol; Jori and Orik were trying to stand downwind of one of the storage tanks of the processing facility they had re-purposed as a makeshift outpost. Korab gave the hand signal to move on and started toward the pumping station. When the wind picked up at dusk like this, he knew he would either have to shout to be heard or use the comm link, which needed to stay clear for official reports only, so they had gotten used to communicating non-verbally.
"Patrol oh-one checking in. Northern perimeter clear. Weather conditions just beee-autiful," came a voice over the comm link, slightly broken up by static. Korab grinned at Tomor's sarcasm even as he shivered; the temperature was dropping fast now that the sun was all but gone. All that remained was a reddish glow reflected by the clouds of dust.
Korab turned his head to the left as we walked. He noticed a large shape materializing out of the darkening swirling dust. Panic gripped him as he reached for the comm link button. The shape moved at unexpected speed. As he reached the button, a large blade was driven straight through his throat. Korab tried to scream, but all that came out was a wheeze as his hand fell away from the comm unit and he collapsed in the dust.
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PRE-GAME AND MISSION:
To represent a small team of Death Guard sneaking into the Loyalist outpost, we decided to use the Kill Team rules from Horus Heresy Book Six, but we used the original set from the 40k 4th Edition Rulebook where the defender had Brute squads to make it easier to manage the large number of infantry. For anyone not familiar, the sentries start unaware with only a random chance for the Defender to control them, but as the Attacker makes noise, Klaxon counters are accrued and the sentries are increasingly likely to investigate. We also made a slight change that if the attacker charged from outside the sentries' spotting distance and wiped out the Brute squad in the first round, they were considered to have been killed before they could shout out or raise the alarm, so the Defender would not accrue a Klaxon counter.
BATTLE:
View of the Loyalist outpost from the west. |
As an industrial facility without many options for securing prisoners, Wolfgang was housed in the empty processing chamber on the upper level. |