"He who stays on the defensive does not make war; he endures it"
- Praetor Wolfgang, XIV Legion
Background:
"He who stays on the defensive does not make war; he endures it"
- Praetor Wolfgang, XIV Legion
Background:
Like most Deathskulls, Da Skulltakaz are more superstitious than the average ork. They use blue warpaint and blue hair squigs as they believe this brings good luck. They also go into battle with a cleaned and dried skull of a vanquished foe, usually choosing the most recent or the most powerful enemy. They believe these skulls give them a portion of the deceased's power in battle and this belief gives them immense courage and belief in their inevitable victory. They are equipped with a motley variety of weapons that they have scavenged from past battlefields or built themselves from looted parts.
Da Skulltakaz were one of the many Deathskull mobs at the vanguard of the ork invasion into the north of Bhorivor. To the Imperial defenders, they were perceived as extremely brave, or stupid, for running directly through incoming fire to get to their enemies, believing in their lucky paint and totems to see them through. Although they suffered heavy casualties, their headlong charges were enough to dislodge many Imperial defense lines. The sight of an enemy adorned with so many skulls of their fallen comrades, running heedless through oncoming fire, was unnerving even to veterans.
I finally made my World Eaters army codex legal by adding a second compulsory troops choice - a ten-man despoiler squad with rhino transport. I used the new HH beakie armor for this squad, and I really like how they turned out. I've been wanting to add more rhino transports to my armies and I'm glad I put in the extra effort to make this happen, as not only will it make the squad far more survivable after the first turn, but also the rhino just looks fantastic, covered in skulls and gore.
I'm also pleased with the squad sergeant, covered in a spray of blood and wielding twin falax blades. The blood spatter is always controlled chaos, as it involved loading up a big brush with Blood for the Blood God technical paint, then puff-blowing into the brush to shoot a blood splatter onto the model. Sometimes the effect is absolutely stunning, other times it is a disappointing full coverage glob that is too much. Most of this squad came out just right, as I've been doing this technique for 5 or 6 years.
After the success of using Contrast on my grenadiers to complete 36 models in 36 days, I decided to try the same recipe and technique on my Drop Troopers. I have two infantry squads that I bought off eBay after the range was discontinued by Forge World. They were obvious recasts and of worse quality than the FW models so they sat in the drawer for a few years. But I need more infantry for the army so I decided to paint them up using the speedy Contrast method. They do not look as good (to me) as the original scheme, but they are obviously a lot faster and they are close enough that they do not look way out of place deployed on the table with the original troopers.
"A bridge has no allegiance to either side."
- Qiu Tongmi, Spirit Immortal, Stormseer of the V Legion
Background:
This model has been sitting half-painted since I lived in Pittsburgh, so at least 2016. I have not been playing or painting orks much so I never had much incentive to finish him. After some really fun games with the orks last weekend, I decided it was time to give him life. He will give some needed muscle to my shoota boyz, who currently lack any power weapons or power klaws and struggle to kill tougher foes in melee.
With this guy, I am committing my boyz to be Evil Sunz. Up to this point, they were just sort of generic orks with red and black, but no real Evil Sunz iconography. I always wanted to do every kind of ork army and did not want to commit. I decided I am going to use my red "Blitzdreg Boyz" as Evil Sunz and then create other warbands of other klans that can combine together to form bigger and more diverse armies.
I am also testing a new basing method for my orks: a brown base with white crushed rock, as opposed to a white base with white crushed rock. (Of course this one is dominated by the large piece of slate painted to match the original Xhorik terrain.) The orks' current bases are ok, although I do not love them. This one is also ok, but I am still not sure if this is what I should use going forward.
On a whim, we decided to play a flavorful mission from the Raid on Kastorel-Novem (Imperial Armor 8). It called for six fuel tanks "at least the size of a drinks can." So, I whipped a few up. Not half bad for only a few hours of work to build and paint.